Game Development Reference
In-Depth Information
Score
The score is given to the player based on the time criteria in the following way.
As long as the player doesn't tap on the first lilypad of a level, time is not considered.
From the moment the player taps the first lilypad to make Grof jump, the counter
starts and it stops when the player taps the last lilypad of the sequence.
This way the time clock actually records the time it took by the player to produce the
correct sequence, but not the time required to come out with the sequence itself.
Each game level has a par parameter (for example, the game of golf), which defines
the optimal time interval suggested for that level. The closer to (or even better than)
the time par the player gets, the better his score in that level.
This is the criteria in the opinion of the authors that fits the characteristics of a mobile
puzzle game because it leaves the player all the time he wants to think about the
solution of each level, without forcing him, and only requires some skill when the cor-
rect sequence must be performed.
We encourage you to push this analysis further and provide Lilypad with alternative
options for the scoring system.
Virtual currency
Ponds don't only host lilypads. In each pond a number of insects are scattered ac-
cording to a predefined configuration between two adjacent lilypads.
When Grof jumps through an insect, he automatically eats it.
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