Game Development Reference
In-Depth Information
Game mechanics
To explain the mechanics of Lilypads, let's begin by showing a concept image with the
main game objects.
Each game level in Lilypad is represented by a pond from a top view where a number
of lilypads lie. Grof can jump from one lilypad to an adjacent one.
Insects may be scattered between lilypads, so that Grof can eat them as he jumps
from one lilypad to the other:
Lilypad is played by tapping on the lilypad the player wants Grof to jump to. The fol-
lowing screenshot represents the player tapping on a lilypad to have Grof jump on it:
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