Game Development Reference
In-Depth Information
see games as mechanisms for social interaction. In their study XeoDesign found that
players whose enjoyment came from interaction with other people say that:
• It's the people that are addictive not the game
• I want an excuse to invite my friends over
• I don't like playing games, but it's a fun way to spend time with my friends
• I don't play, but it's fun to watch
Multiplayer games are best at using this key, although many games support some
social interactions through chat and online boards. Games that offer both cooperat-
ive and competitive modes offer a wider variety of emotional experiences. For ex-
ample Mario Kart's multiplayer mode allows two to four players to sit and play togeth-
er providing performance opportunities and plenty of spectacle for anyone watching.
Other games with this key include EverQuest, Dark Age of Camelot, Soul Calibur II,
Halo, and GTA (it is fun to watch). You can refer the article at http://xeodesign.com/
xeodesign_whyweplaygames.pdf .
Source: http://xeodesign.com/whyweplaygames.html
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