Game Development Reference
In-Depth Information
You surely don't want your players to lose their progress due to an incoming call.
Pause and auto-save features are thus mandatory design requirements of any suc-
cessful mobile game.
Single player versus multiplayer
Multiplayer is generally much more fun than single player, no question. But how can
you set up a multiplayer game in a two and half minute window? For popular multi-
player titles it is possible. Thanks to a turn-based, asynchronous play model where
one player submits a move in the two and half minute window and then responds
to the player's move. Very popular titles like Ruzzle, Hero Academy, or Skulls of the
Shogun game system do that, but keep in mind that to support asynchronous game-
play it requires servers, which cost money and complex networking routines to be
programmed. Are these extra difficulties worth their costs?
Search WWH ::




Custom Search