Game Development Reference
In-Depth Information
Summary
In this chapter we covered balancing techniques including symmetry, randomization,
feedback loops, a game director, and statistical analysis. We also covered tuning
strategies and difficulty settings. We then finished up the Unity tutorial; adding audio,
visual effects, win/lose conditions, enemy and player shots, destructible enemies, and
other features. Next we will review four existing games and give our analysis of them.
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