Game Development Reference
In-Depth Information
• One for the when the aliens are destroyed, one for when the player's ship is
destroyed
Let's begin with the player's ship firing.
1. The first thing to do is to import our audio files into the project. Create a new
Audio
folder in the
Project
panel and import your audio files of choice as
New Assets
. For this prototype, we used audio clips taken from the site
ht-
2. Next we need to add an
AudioSource
component to the
PLShip
prefab.
Select it from the
Project
panel and from the main menu, select
Component
|
Audio
|
Audio Source
. The
Audio Source
component will be added to the
PLShip
prefab.
3. Now drag the desired audio file into the
Audio Clip
slot of the
Audio Source
component you added, in the
Inspector
panel. Refer to the following screen-
shot for clues: