Game Development Reference
In-Depth Information
3. We begin by naming the Particle System as BackStars . Then we need to
set its properties according to our needs. Though we cannot provide a thor-
ough tutorial about particle system here, we will only tell you how to edit it
with regard to our Space Invaders prototype needs. Take the following sug-
gestions for what they are; you can obviously use different values if you like
so.
4. For this prototype we will put the particle system at the bottom of the game
scene, as we want particles to move bottom up. In our reference setup the
particle system is located at coordinates X = 0 , Y = -50 , Z = 15 .
5. Then we need to change the shape of the particle system from a Cone to a
Box by accessing its Shape properties in the Inspector panel. Refer to the
following screenshot:
Search WWH ::




Custom Search