Game Development Reference
In-Depth Information
This way we told the game camera not to render anything we put on the
NotToRender layer. Since we put the left and right bounds on this layer, they won't
be displayed on screen. Launch your game now and check that these last modifica-
tions we made work as expected.
Our prototype also needs a better deep-space background. We will make it with a
plane and a particle effect.
1. Add a Plane to the Scene , name it Background , paint it black with a ma-
terial (create one if you haven't already), scale it as needed and put it right
behind the game scene, as shown in the following screenshot:
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