Game Development Reference
In-Depth Information
}
}
4. Add this script to all four
Alien
prefabs in the
Project
panel.
5. To have this script work we need to Perform a last operation, though. We
need to make another Prefab out of the
SwarmManager
game object.
6. Create a new Prefab in the
Project
panel, name it
SwarmManager
and
then drag the
SwarmManager
game object from the
Hierarchy
panel into
the
SwarmManager
Prefab in the
Project
panel. Use the following screen-
shot as a reference:
7. The last operation is to drag the
SwarmManager
prefab we just created into
the
My Swarm
variable of the
Bound Collision (Script)
we added to each
Alien
prefab, as shown in the following screenshot: