Game Development Reference
In-Depth Information
10. Select the PLBullet prefab and drag it into the empty slot on the script com-
ponent of the Inspector panel.
11. Now that the Rigidbody component has been added to the PLBullet prefab,
we need to edit a couple properties in the Inspector panel. Uncheck the Use
Gravity option and check the Is Kinematic option. This way the bullet won't
be affected by gravity and it will trigger collisions with other game objects. If
you want to know more about Rigidbody and Collision Detection , we sug-
gest you to refer to the Unity manual.
12. Check the following screenshot to see you did things right:
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