Game Development Reference
In-Depth Information
Types of prototyping
There are two basic types of coding used in prototyping: disposable and reusable.
With the first type, the goal is to get a proof-of-concept out as quickly as possible with
no concern for reusability. With the second type the plan is code created for the pro-
totype will to some degree be used in the final app.
Disposable code
Disposable code is just what it sounds like; it is meant to be tossed out after the proto-
typing process is complete. This type of prototyping is also called throwaway or rapid
prototyping.
Disposable coding is an effective way to test out untried concepts early in the design
process. Some good ideas just don't work out as planned and finding this out quickly
is an important use of the prototyping process.
Mobile game development is heavily reliant on an efficient and robust development
cycle. Keeping costs to a minimum can mean the difference between success and
failure of a project. The ability to determine from the start of the project that a core
game mechanic will be engaging and entertaining is the number one use for dispos-
able code.
There are a number of rapid prototyping methods that range from the very simple to
more complex.
Your imagination
The best place to start prototyping is at the very beginning of the design process.
Take that good idea and imagine how the player will interact with it. Try to figure out
what will keep the player interested with a specific activity. Are there enough options
to keep the gameplay engaging? Are there other actions or gameplay aspects that
will broaden the gameplay experience without unnecessarily complicating things?
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