Game Development Reference
In-Depth Information
13. Check the following screenshot to confirm what you should see on the
screen:
Setting up the scene is over. In this section, we showed how to use a texture to
define a material for a game object, how to set the position and rotation of a game
object in the scene view by editing the values in its Transform component in the
Inspector panel and how to control what is displayed by the main camera of your
game, working on camera position, rotation (if needed), field of view, and projection
mode.
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