Game Development Reference
In-Depth Information
On the negative side, there's complexity. Though the editor interface is clear and
well-structured, still you need a lot of practice to grasp its full potential. Every tool
included in the development kit is a software of its own which requires time and prac-
tice to be mastered, given that mastering each one of them is even possible.
The Unreal Engine allows the best graphic quality standards to be reached, but it
doesn't do it by itself. It will take a lot of time to learn its intricacies and many attempts
resulting, inevitably, in failures, before you get the graphic quality you ever dreamed
of for your games.
UDK doesn't offer any access to its source C++ code, which means that whenever
you need to implement some specific functionality, you first need to understand how
things are done according to its internal logic and to class mutual dependencies, and
then adapt. Delving through the classes of UDK can be a painful process (as we
showed in a former chapter), which requires unreal patience and which you cannot
expect to accomplish before stepping into many failures.
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