Game Development Reference
In-Depth Information
per lighting, dynamic shadows, and global illumination, as well as advanced physics,
destructible environments, and crowd simulations.
The Unreal Engine also offers a complete set of tools to create beautiful assets for
your games, featuring a very advanced material editor, the AnimEditor to manage
3D characters animations, and the possibility to create terrains and level geometries,
this one in particular being a feature which other engines lack.
The Unreal Engine is written in C++ and offers both a visual scripting tool called Kis-
met, and a scripting language called UnrealScript to extend classes and code beha-
viors for the actors of your games.
The editor is offered with a free license, though a fee of $99 is required to sell games
and 25 percent royalties must be paid to Epic, if your games earn money above the
threshold of $50,000.
In 2010, Epic released its first iOS game called Infinity Blade , a sort of tech-demo to
show the potential of the engine with regard to mobile development, which reached
the top of the iTunes App Store charts, was named by IGN as the Best iPhone Game
of the Year and won several other awards in Best Action and Best Graphics categor-
ies. With Infinity Blade , Epic declared to the world that yes, mobile games could def-
initely be developed with UDK!
You can have a look at the breathtaking graphics of the Infinity Blade in the following
screenshot:
Search WWH ::




Custom Search