Game Development Reference
In-Depth Information
One game which does that pretty well is Super 7, an iPhone title that displays, on the
very top of the screen, a rainbow bar which increases with the player's score. When
the bar reaches its end on the right half of the screen, it means some other player's
score has been beaten. It is a nice example of a game feature which continually re-
wards the player and motivates him as he plays the title.
Experiment
The touch screen is a relatively new control scheme for games. Feel free to try out
new ideas. For example, would it be possible to design a first person shooter that
uses the gestures we outlined in the previous chapter, instead of traditional virtual
buttons and D-pad? The trick is to keep the playfield as open as possible since the
majority of smart devices have relatively small screens.
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