Game Development Reference
In-Depth Information
Device model
Screen resolution (pixels)
iPhone 3GS and equivalent
480x320
iPhone 4(S) and equivalent
960x640 at 326 ppi
iPhone 5
1136x640 at 326 ppi
iPad 1 and 2
1024x768
iPad 3 retina
2048x1536 at 264 ppi
iPad Mini
1024x768 at 163 ppi
Android devices
variable
Tablets
variable
As you may notice, when working with iOS, things are almost straightforward, as with
the exception of the latest iPhone 5, there are only two main aspect ratios, and retina
displays simply doubles the number of pixels. By designing your interface separately
for the iPhone/iPod touch, the iPad at retina resolution, and scaling it down for older
models, you basically cover almost all the Apple-equipped customers.
For Android-based devices, on the other hand, things are more complicated, as there
are tons of devices and they can widely differ from each other in screen size and
resolution. The best thing to do in this case is to choose a reference, high-end model
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