Game Development Reference
In-Depth Information
The following figure represents the absence of HUD in King Kong.
Spatial : These components are elements that live outside the game narrat-
ive ("no" to the first question), as they are not experienced by the game char-
acters, still they appear inside the game world to provide specific cues to the
players ("yes" to the second question).
In Fable 2, the player is told the direction of his next objective via a shiny trail
that appears on the ground, in front of the game character. Whether we as-
sume that the game character can see it or not, the trail is an artifact created
by the game designer to help the player never get lost in the game world,
which doesn't actually affect the game story and it is a smart implementation
of the compass which perfectly adapts to the look and feel of the title.
The trail is represented in the following image taken from Fable 2:
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