Game Development Reference
In-Depth Information
Summary
This chapter covered the basic technology of input devices and the standard gestures
used with touchscreens. It also discussed the uses of other built-in sensors and output
devices. We covered a variety of external controllers such as joysticks, cabinets, and
headphones. We looked at some future technology such as eye-tracking and the
brainwave readers.
In the next chapter we will cover the topic user interface design. We will discuss rel-
evant theories about interface design and describe the best practices to design inter-
faces for mobile games.
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