Game Development Reference
In-Depth Information
Headphones
As we switch to the topic of audio-based games, we also move from input to output
systems.
Audio-based games are important for two reasons. First is that it is a way to create
innovative gameplay.
There's a game called Papa Sangre, where the player is asked to control the direc-
tion the game character moves in, to reach specific sound sources. The screen only
displays the actual direction the character is facing. The direction it must move to
is to be inferred by sound cues, that are delivered to the player through the head-
phones thanks to positional audio technology. By not displaying anything on the
screen and the use of strange, disturbing sounds, this game is capable of providing
pretty cool immersion and an uncommon, and almost scary, gaming experience.
In Audio Invaders, the player controls the popular ship from Space Invaders by tilting
the iPhone to move left or right. The screen is pretty much black and enemy ships
are not fully displayed. The player must infer their position to fire at them using audio
cues provided through the headphones to his left or right ear.
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