Game Development Reference
In-Depth Information
Summary
In this chapter we discussed the history of videogame music. We reviewed how sound
is recorded and played back. We listed the sound types for games and the most pop-
ular digital audio editing software.
Finally, we described the main issues and best practices when dealing with the cre-
ation of audio and sounds for mobile.
During the course of the following chapter, we will delve into the details of mobile
game programming.
We will describe the most popular coding and scripting languages and their charac-
teristics, the development environments that are most commonly used, and the best
practices of mobile games programming.
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