Game Development Reference
In-Depth Information
The following figure represents a texture for a plant and its alpha channel:
Now that we're done describing the fundamental techniques for creating 2D assets
for your games, we can delve into the more complex field of 3D modeling, animation,
and skinning (the process of defining which part of a 3D model is covered by which
part of a 2D texture).
Much additional and useful information about the creation and editing of 2D assets
can be found on the Internet. You can begin your research from: ht-
tp://www.gamedev.net/page/index.html
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