Game Development Reference
In-Depth Information
Source: Moby Games
On the other hand, Balance of Power had brilliant and deep game play but amateur-
ish graphics. At that year's Game Developers' conference, a debate (to put it mildly)
ensued between the the two developers. Given limited resources, which is more im-
portant: content (game play) or context (graphics and sound) to the success of a
game?
The following figure is a screenshot from Balance of Power (source: Moby Games):
Source: Moby games
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