Game Development Reference
In-Depth Information
Kreimeier, Bernd. 2003. “Game Design Methods: A 2003 Survey.” Article in the
Gamasutra webzine, March 3, 2003. Available at www.gamasutra.com/view/
feature/2892/game_design_methods_a_2003_survey.php (referenced May 18, 2012).
LeBlanc, Marc. 1999. “Formal Design Tools: Feedback Systems and the Dramatic
Structure of Completion.” Lecture delivered at the Game Developers' Conference,
San Jose CA, March 1999. Slides available at http://algorithmancy.8kindsoffun.com/
cgdc99.ppt (referenced May 16, 2012).
Peirce, Charles Sanders. 1932. Collected Papers of Charles Sanders Peirce, Volume 2,
Elements of Logic . Cambridge, MA: Harvard University Press.
Poole, Steven. 2000. Trigger Happy: The Inner Life of Videogames. London, UK:
Fourth Estate.
Rand, Ayn. 1964. The Virtue of Selfishness. . New York, NY: Signet.
Saint-Exupéry, Antoine de. 1939. Wind, Sand and Stars . London: Heinemann.
Saussure, Ferdinand de. 1915. Cours de Linguistique Générale . Translated in 1983 as
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Shannon, Claude E. 1950. “Programming a Computer for Playing Chess.”
Philosophical Magazine, 41 (314), pp. 256-275.
Sheffield, Brandon. 2007. “Defining Games: Raph Koster's Game Grammar.”
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feature/1979/deining_games_raph_kosters_game_.php (referenced May 9, 2012).
Smith, Harvey. 2001. “The Future of Game Design.” International Game Developers'
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May 9, 2012).
Smith, Harvey. 2003. “Orthogonal Unit Differentiation.” Lecture delivered at
the Game Developers' Conference, San Francisco, CA, 2003. Slides available in
PowerPoint format at www.planetdeusex.com/witchboy/gdc03_OUD.ppt
(referenced May 9, 2012).
Vogler, Christopher. 1998. The Writer's Journey: Mythic Structure for Writers,
Second edition. Studio City, CA: Michael Wiese Productions.
Wardrip-Fruin, Noah. 2009. Expressive Processing. Cambridge, MA: MIT Press.
Wolfram, Stephen. 2002. A New Kind of Science . Champaign, IL: Wolfram Media.
Wright, Will. 2003. “Dynamics for Designers.” Lecture delivered at the Game
Developers' Conference, San Jose CA, March 2003. Slides available at
www.slideshare.net/geoffhom/gdc2003-will-wright-presentation (referenced
May 19, 2012).
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