Game Development Reference
In-Depth Information
Kreimeier, Bernd. 2003. “Game Design Methods: A 2003 Survey.” Article in the
Gamasutra
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www.gamasutra.com/view/
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(referenced May 18, 2012).
LeBlanc, Marc. 1999. “Formal Design Tools: Feedback Systems and the Dramatic
Structure of Completion.” Lecture delivered at the Game Developers' Conference,
San Jose CA, March 1999. Slides available at
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cgdc99.ppt
(referenced May 16, 2012).
Peirce, Charles Sanders. 1932.
Collected Papers of Charles Sanders Peirce, Volume 2,
Elements of Logic
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Poole, Steven. 2000.
Trigger Happy: The Inner Life of Videogames.
London, UK:
Fourth Estate.
Rand, Ayn. 1964.
The Virtue of Selfishness.
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Saint-Exupéry, Antoine de. 1939.
Wind, Sand and Stars
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Saussure, Ferdinand de. 1915.
Cours de Linguistique Générale
. Translated in 1983 as
Course in General Linguistics
. Chicago, IL: Open Court Publishing Company.
Shannon, Claude E. 1950. “Programming a Computer for Playing Chess.”
Philosophical Magazine,
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Sheffield, Brandon. 2007. “Defining Games: Raph Koster's Game Grammar.”
Article in the
Gamasutra
webzine, October 19, 2007, at
www.gamasutra.com/view/
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(referenced May 9, 2012).
Smith, Harvey. 2001. “The Future of Game Design.” International Game Developers'
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www.igda.org/articles/hsmith_future
(referenced
May 9, 2012).
Smith, Harvey. 2003. “Orthogonal Unit Differentiation.” Lecture delivered at
the Game Developers' Conference, San Francisco, CA, 2003. Slides available in
PowerPoint format at
www.planetdeusex.com/witchboy/gdc03_OUD.ppt
(referenced May 9, 2012).
Vogler, Christopher. 1998.
The Writer's Journey: Mythic Structure for Writers,
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Studio City, CA: Michael Wiese Productions.
Wardrip-Fruin, Noah. 2009.
Expressive Processing.
Cambridge, MA: MIT Press.
Wolfram, Stephen. 2002.
A New Kind of Science
. Champaign, IL: Wolfram Media.
Wright, Will. 2003. “Dynamics for Designers.” Lecture delivered at the Game
Developers' Conference, San Jose CA, March 2003. Slides available at
May 19, 2012).