Game Development Reference
In-Depth Information
references
Adams, Ernest. 2009. Fundamentals of Game Design, Second Edition. Berkeley, CA:
Peachpit Press/New Riders.
Alexander, Christopher, et al. 1977. A Pattern Language: Towns, Buildings, Construction .
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Ashmore, Calvin, & Nitsche, Michael. 2007. “The Quest in a Generated World.”
In Situated Play: Proceedings of the 2007 Digital Games Research Association Conference,
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Ball, Philip. 2004. Critical Mass: How One Thing Leads To Another. New York, NY:
Farrar, Straus and Giroux.
Beck, John C., and Wade, Mitchell. 2006. The Kids are Alright: How the Gamer
Generation is Changing the Workplace. Boston, MA: Harvard Business Review Press.
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Charles River Media.
Bogost, Ian. 2006. Unit Operations: An Approach to Videogame Criticism . Cambridge,
MA: The MIT Press.
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Cook, Daniel. 2007. “The Chemistry of Game Design.” Article in the Gamasutra
webzine, July 19, 2007, at www.gamasutra.com/view/feature/1524/ (referenced
May 9, 2012).
Crawford, Chris. 1984. The Art of Computer Game Design. Berkeley, CA: McGraw-Hill/
Osborne Media.
Eco, Umberto. 1976. A Theory of Semiotics . Bloomington, IN: Indiana University Press.
Eco, Umberto. 2004. On Literature. Translated by Martin McLaughin. London: Secker
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Elrod, Corvus. 2011. “So You Wanna Call Yourself a Game Designer?” Semionaut's
Notebook website. Available at http://corvus.zakelro.com/2011/08/so-you-wanna-
call-yourself-a-game-designer/ (referenced May 5, 2012).
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