Game Development Reference
In-Depth Information
In
Civilization III
, there are different ways in which a player can win the game.
A player reinforces his chosen strategy of military, economic, cultural, or scientific
dominance (or any combination) by building city improvements and wonders of
the world that favor that strategy. In
Civilization III
, several resources take the role of
experience points; money and production are prominent examples. These resources
are not necessarily tied to one particular strategy in the game. Money generated by
one city can be spent to improve production in another city in the game.
related Patterns
When playing style reinforcement depends on the success of actions, it creates a
powerful feedback. In that case, a
stopping mechanism
is often used to increase the
price of new upgrades to an ability.
A full description of the
multiple feedback
pattern is included in the online version of
Appendix B, which you can find at
www.peachpit.com/gamemechanics.
A full description of the
trade
pattern is included in the online version of Appendix B,
which you can find at
www.peachpit.com/gamemechanics.
A full description of the
worker placement
pattern is included in the online version of
Appendix B, which you can find at
www.peachpit.com/gamemechanics.
A full description of the
slow cycle
pattern is included in the online version of
Appendix B, which you can find at
www.peachpit.com/gamemechanics.