Game Development Reference
In-Depth Information
In Civilization III , there are different ways in which a player can win the game.
A player reinforces his chosen strategy of military, economic, cultural, or scientific
dominance (or any combination) by building city improvements and wonders of
the world that favor that strategy. In Civilization III , several resources take the role of
experience points; money and production are prominent examples. These resources
are not necessarily tied to one particular strategy in the game. Money generated by
one city can be spent to improve production in another city in the game.
related Patterns
When playing style reinforcement depends on the success of actions, it creates a
powerful feedback. In that case, a stopping mechanism is often used to increase the
price of new upgrades to an ability.
Multiple Feedback
A full description of the multiple feedback pattern is included in the online version of
Appendix B, which you can find at www.peachpit.com/gamemechanics.
Trade
A full description of the trade pattern is included in the online version of Appendix B,
which you can find at www.peachpit.com/gamemechanics.
Worker Placement
A full description of the worker placement pattern is included in the online version of
Appendix B, which you can find at www.peachpit.com/gamemechanics.
Slow Cycle
A full description of the slow cycle pattern is included in the online version of
Appendix B, which you can find at www.peachpit.com/gamemechanics.
 
 
 
 
 
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