Game Development Reference
In-Depth Information
related Patterns
n Attrition works well with any sort of engine pattern. Trade can be used as an alter-
native form of multiplayer feedback that is constructive instead of destructive and is
nearly always negative.
n Attrition elaborates the dynamic friction pattern.
n Attrition can be elaborated by the arms race and worker placement patterns.
Escalating Challenge
n Type: Escalation
n Intent: Progress toward a goal increases the difficulty of further progression.
n Motivation: A positive feedback loop between player progress and the game's dif-
ficulty makes the game increasingly harder for players as they get closer to achieving
their goals. This way, the game quickly adapts to the player's skill level, especially
when the good performance allows the player to progress more quickly.
applicability
Use escalating challenge when:
n You want to create a fast-paced game based on player skill (usually physical skill)
in which the game gets harder as the player advances; his ability to complete tasks is
inhibited as he goes.
n You want to create emergent mechanics that (partially) replace predesigned
level progression.
structure
 
 
 
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