Game Development Reference
In-Depth Information
n
Type:
Friction
n
Intent:
A drain automatically consumes resources produced by the player; the
consumption rate is affected by the state of other elements in the game.
n
Motivation:
Dynamic friction counteracts production but adapts to the perfor-
mance of the player. Dynamic friction is a classic application of negative feedback in
a game.
applicability
Use dynamic friction when:
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You want to balance games in which resources are produced too fast.
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You want to create a mechanism that counters production and automatically
scales with players' progress or power.
n
You want to reduce the effectiveness of long-term strategies created by a
dynamic
engine
in favor of short-term strategies.
structure
Participants
n
A resource:
energy
n
A
dynamic drain
that consumes energy
n
A
production mechanism
that produces energy
n
Other
actions
that consume energy
collaborations
The production mechanism produces energy that players need to perform actions.
The dynamic drain consumes energy outside players' direct control but is affected
by the state of at least one other element in the game system.