Game Development Reference
In-Depth Information
In many turn-based games, the limited number of actions a player can perform in
each turn can be considered a static engine . In this case, the focus of the game is
the choice of actions, and generally players cannot save actions for later turns. The
fantasy board game Descent: Journeys in the Dark uses this mechanism. Players can
choose between one of three actions for their hero every turn: move, attack, or pre-
pare a Special Action ( Figure B.2 ). In our diagram, a player gets two actions every
turn and can perform the special action only once per turn. This creates five possi-
ble combinations: The player can attack twice, move twice, attack and move, attack
and do a special action, or move and do a special action.
FIGURe b.2
distribution of
action points in the
board game Descent:
Journeys in the Dark
related Patterns
n A weak static engine can prevent deadlocks in a converter engine.
n A static engine can be elaborated by a dynamic engine, a converter engine , or a slow
cycle pattern.
Dynamic Engine
n Type: Engine
n Intent: A source produces an adjustable flow of resources. Players can invest
resources to improve the flow.
n Motivation: A dynamic engine produces a steady flow of resources and opens the
possibility for long-term investment by allowing the player to spend resources to
improve production. The core of a dynamic engine is a positive constructive
feedback loop.
applicability
Use a dynamic engine when you want to introduce a trade-off between long-term
investment and short-term gains. This pattern gives the player more control over
the production rate than a static engine does.
 
 
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