Game Development Reference
In-Depth Information
FIGURe 11.1
mapping a linear
mission to a linear
game space. note that
acquiring the sword
will help defeat the big
boss at the end.
FIGURe 11.2
Using locks and
keys to map a linear
mission to a nonlinear
game space
Despite the addition, the solution to the level in Figure 11.2 is still always the same.
Any player playing it must perform the same tasks in the same order. To create more
variation and provide the player with a choice to make, many games use multiple
keys to unlock a single door ( Figure 11.3 ). The monkeys in the Forest Temple offer a
good example of that construction.
FIGURe 11.3
Using multiple keys to
unlock a single door
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