Game Development Reference
In-Depth Information
Exercises
1. Review the Machination diagrams you made for earlier designs. Look for a diagram
that allows you to focus on different structures that can serve as a starting point for
different levels. Create a sequence of at least three different levels of ascending dif-
ficulty, simply by leaving out certain parts and changing the end conditions.
2. Examine either of the following games: Knytt Stories ( http://niflas.ni2.se/?page=
Knytt+Stories ) or Robot Wants Kitty ( www.maxgames.com/play/robot-wants-kitty.html ).
Analyze how these games have structured their levels and how they train the players
in playing the game. What are the differences between the structure of these games'
mission and game space? What are the skills the player learns while playing, and
how are these skills linked and combined?
 
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