Game Development Reference
In-Depth Information
FIGURe 9.13
new station types
desiGn challenGe
With the extra types of stations, you might want to create a longer playing experience to
let the player explore new strategies that these features offer. The purifier and refinery
already might lengthen the playing time until the last resource is mined from the table.
can you find out what number of initial ice and ore resources, placed at the beginning of
the game, works best?
desiGn challenGe
The purifier and the refinery are quite similar. The only differences are that they work for
different resources and have a small difference in energy cost. in games, it is generally
a good idea to diversify the functions of the game elements. right now, the risk is that
ice and ore will start to feel exactly the same. can you come up with alternative rules for
either one of the stations that are different but balanced?
 
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