Game Development Reference
In-Depth Information
income. This positive feedback is balanced by the negative feedback provided by the
dynamic friction built into the residence mechanism (Figure 9.3). The more effective
players are at utilizing space and building up their city, the more effectively their
economic engine will run.
FIGURe 9.4
a map of the economic
buildings in Caesar III
many more mechanisms
Caesar III includes a few more elements that we have left out for the sake of discussion.
in the real game, players also need to manage a number of hazards such as crime and
fire by constructing special buildings to counter these effects. They serve to compli-
cate the production mechanisms further. apart from nutrition and wealth, the citizens
also demand entertainment, culture, education, and religion, which are produced and
consumed in similar ways. Finally, in most levels of Caesar III , players need to deal with
demands of the roman emperor and to fight invading barbarians. They act as extra, but
intermittent, friction on the economic engine.
 
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