Game Development Reference
In-Depth Information
Exercises
1. Change the mechanics of Monopoly (the real board game) so that the game ends
sooner and is better balanced than the original.
2. Define artificial player strategies for Monopoly that reflect a different preference
for buying houses and buying properties, without altering the chances of getting
an opportunity to buy. Can you find one that has a significantly better chance to
beat the artificial player used in our experiments?
3. Hold a competition to find out who can build the best artificial player for
SimWar. You may add multiple artificial players that control one another, but you
may not change the basic structure of the diagram. Alternatively, use the better
balanced settings (production rate 0.20, factory cost 7, offensive fire power 35%)
for this competition.
4. Investigate how different building times for the units in SimWar affect the
balance of that game.
 
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