Game Development Reference
In-Depth Information
FIGURe 8.9
The effect of a consis-
tent difference in luck.
Thick lines are money
owned; thin lines are
properties owned.
Using this chart, we can study the effects of randomizing various mechanics. For
example, Figure 8.10 illustrates the effects of randomizing the time it takes to pass
Go again (by restoring the production rate of that pool to 2/(3+D5), thus 2 every 4
to 8 turns). As you can see, the effects are not that great. Most importantly, it does
not affect the main trend of the game very much. Passing Go doesn't really influ-
ence the game significantly.
FIGURe 8.10
The effect of random-
izing how often the
players pass Go
The effects of randomizing the rent mechanism, as shown by Figure 8.11 , are
greater. Even so, it does not break the general trend (although if you look at the
chart carefully, you might notice that it sometimes results in red having much less
money and therefore being able to buy fewer properties).
FIGURe 8.11
The effect of ran-
domizing the rent
mechanism
 
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