Game Development Reference
In-Depth Information
WOrKer PLacemenT
The player controls a limited resource she must commit to activate or improve dif-
ferent mechanisms in the game. Use worker placement when:
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You want to introduce constant micromanagement as a player task.
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You want to encourage players to adapt to changing circumstances.
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You want to introduce timing as a crucial factor in successful strategies.
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You want to create a subtle mechanism for indirect conflict.
sLOW cYcLe
This is a mechanism that cycles through different states slowly, creating periodic
changes to the game's mechanics. Use a slow cycle when:
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You want to
create more variation by introducing periodic phases to the game.
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You want to
counteract the dominance of a particular strategy.
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You want to
force players to periodically adapt strategies to shifting
circumstances.
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You want to
require a longer period of learning before achieving mastery of the
game. (Players experience slow cycles less frequently, so have fewer opportunities to
learn from them.)