Game Development Reference
In-Depth Information
mULTiPLe FeedBacK
A single gameplay mechanism feeds into multiple feedback mechanisms, each with
a different profile. Use multiple feedback when:
n
You want to
increase a game's difficulty.
n
You want to
reward the player's ability to read the current game state.
Trade
This pattern allows trade between players to introduce multiplayer dynamics and
negative, constructive feedback. Use trade when:
n
You want to
introduce multiplayer dynamics to the game.
n
You want to
introduce negative, constructive feedback.
n
You want to
introduce a social mechanic that encourages players to interact with
one another via commerce (as opposed to combat).