Game Development Reference
In-Depth Information
Machinations can simulate some of the key economies found in action games,
role-playing games, first-person shooters, and real-time strategy games.
In the next chapter, we'll discuss the important topic of design patterns, which are
familiar structures that you can use to create and test mechanics quickly.
Exercises
1. Find a way to include an extra negative feedback loop in Monopoly .
2. Create a game in which all random effects affect all players equally.
3. Design the mechanics for a racing game that involves positive, constructive
feedback yet remains fair.
4. Create a diagram for the major feedback loops in a published game.
5. Prototype and playtest a game with one feedback loop. Keep adding feedback
loops of different signatures until you have an enjoyable, well-balanced game that
exhibits emergent behavior. Prototype and play test every step. How many feedback
loops are required?
6. In each of the following four diagrams, what will be the production rate of the
automatic source at the upper left after clicking the interactive node A exactly once?
 
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