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Fig. 4.5 Dynamics of
potential value ʦ when
ʸ =
x 10 −6
1
*
10 6
Maximum Potential Value
ʦ
0
−1
−2
−3
−4
−5
−6
0
100
200
300
400
500
Iterations
time average interference ʳ n ( a ). It demonstrates that the distributed spectrum access
algorithm can drive users' time average interference decreasing and converging to
an equilibrium such that each user only receives a small interference level. To verify
that the algorithm can approach the SNE of the SGUM game, we show the dynamics
of the potential value ʦ ( a ) in Fig. 4.5 . We see that the distributed spectrum access
algorithm can drive the potential value ʦ increasing and approach the maximum
potential value ʦ . According to the property of potential game, the algorithm hence
can approach the SNE of the SGUM game.
4.5.2
Erdos-Renyi Social Graph
We then consider N
100 users that randomly scattered across a square area of a
length of 2000 m. We evaluate the SGUM game solution by the distributed spectrum
access algorithm with the social graph represented by the Erdos-Renyi (ER) graph
model [ 9 ], where a social link exists between any two users with a probability of P L .
We set the strength of social tie s nm =
=
1 for each social link. To evaluate the impact of
social link density of the social graph, we implement the simulations with different
social link probabilities P L
0, 0 . 1, ... ,1 . 0, respectively. For each given P L ,we
average over 100 runs. To benchmark the SGUM solution, we also implement the
the following two solutions:
=
(1) Non-cooperative spectrum access: we implement the non-cooperative game
based solution such that each user aims to maximize its individual utility, i.e.,
we set f n ( a )
u n ( a ) in the distributed spectrum access algorithm.
(2) Network utility maximization: we implement the social optimal solution such
that the system-wide utility is maximized, i.e., we set f n ( a )
=
= n = 1 u n ( a )in
the distributed spectrum access algorithm.
 
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