Game Development Reference
In-Depth Information
There are two ways to create the particle emitter, either from file or programmatically.
We will look at both the methods.
First particle effect
How can we apply particle effects to our project? The first thing that comes to mind
is to add nice flames to our jetpack. In order to do that, we need to create a new
particle effects file. To do this, we need to navigate to the
File
menu and then to
New
|
New File
. On the left-hand side table, click on
Resource
under the
iOS
section and
from the right-hand side of the screen, select
SpriteKit Particle File
, as shown in the
following screenshot:
Creating a new particle effects file
On the next screen, you will be asked what preset type of particle effect you want to
create. Pick a
Spark
type. Name it as
jet
.