Game Development Reference
In-Depth Information
In the startRunningAnimation method, we do the same action that we did before
in the init block, but we check if the player already has an animation with this key,
and if he does, we do nothing here. In the second method, we find the animation and
remove it, effectively stopping it.
If you change the images in your project or add new ones, Xcode
doesn't make new atlases. In order to do that, execute the Run and
Clean commands from the Product menu on the Xcode file menu.
This forces Xcode to recreate texture atlases. You can see this in the
following screenshot:
Next up is the jump animation. We will add it in the same way as before.
The following things need to be done:
1.
Check if you have jump.atlas in your project. If you don't, add jump.atlas
to your project in the same way as run.atlas .
2.
Add the following property to ERGPlayer.h :
@property (strong, nonatomic) NSMutableArray *jumpFrames;
 
Search WWH ::




Custom Search