Information Technology Reference
In-Depth Information
Table 14.4
The Impacts of Traits on Affective Reactions Toward Using IT
Article ID
Trait (IV)
Affective Reaction (DV)
P1-1 Supported?
Agarwal and Karahanna (2000)
CPS
Cognitive absorption
Yes
PIIT
Cognitive absorption
Yes
Martocchio and Webster (1992)
CPS
Positive mood
Yes
Thatcher and Perrewe (2002)
Trait anxiety
Computer anxiety
Yes
PIIT
Computer anxiety
Yes
Webster and Martocchio (1992)
CPS
Computer anxiety
Yes
Webster and Martocchio (1995)
CPS
Flow
Yes
Sun and Zhang (2004)
CPS
Perceived enjoyment
Yes
IV: Independent variable. DV: Dependent variable. CPS: Computer playfulness. PIIT: Personal innovativeness
in IT.
Table 14.5
The Impacts of Traits on Cognitive Reactions
Article ID
Trait (IV)
Cognitive Reaction (DV)
P1-2 Supported?
Hackbarth et al. (2003)
CPS
PEOU
Yes
Karahanna et al. (2002)
PIIT
Relatively advantages of GSS
Yes
Venkatesh (2000)
CPS
PEOU
Yes
Sun and Zhang (2004, Model 2)
CPS
PEOU
Partial yes
CPS: Computer playfulness. PEOU: Perceived ease of use. PIIT: Personal innovativeness in IT.
Examination of the Relationships in IIIT
The Impacts of Traits
Table 14.4 summarizes empirical findings on relationships between traits and affective reactions;
Table 14.5 shows relationships between traits and cognitive reactions. These results are compared
to the general propositions derived from the IIO model. Developed based on the empirical evi-
dence and the general propositions, these IT-specific propositions can guide additional empirical
studies and practice on the role of affect in the IS field.
Table 14.4 posits that a user's trait variables, computer playfulness, and personal innovativeness
in IT can predict his or her affective reaction. Agarwal and Karahanna (2000) tested the impacts
of both of the two trait variables on the users' affective reaction named cognitive absorption using
the World Wide Web as the target technology.
Computer playfulness may predict users' perceptions, especially PEOU, in that those people
who are more playful with information technologies in general are expected to indulge in using a
new IT just for the sake of using it, rather than for the specific positive outcomes associated with
use (Venkatesh, 2000). These “playful” users tend to underestimate the difficulties of using a new
Search WWH ::




Custom Search