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Table 14.3 ( continued )
Affective Reaction?
Affective Factor
Cognitive
Definition and Source
Original Measure Items
Arousal
Pleasure
Reaction?
Note
Attention was focused on activity
Concentrated fully on activity
Was deeply engrossed in activity
Flow: A temporary state of play-
Lost control
fulness, characterized by feelings
Absorbed
of control, attention focus, and
Excited by my curiosity
curiosity and intrinsic interest
(Webster and Martocchio, 1995;
Webster et al., 1993)
Flow: An extremely enjoyable
Do you think you have ever experienced flow in playing an
experience, where an individual
online game?
engages in an online game activity
In general, how frequently would you say you have experi-
with total involvement, enjoyment,
enced “flow” when you play an online game?
control, concentration, and intrinsic
interest (Hsu and Lu, 2003)
Fun: (Perry and Ballou, 1997)
To what extent was the Excel training fun?
How enjoyable was the Excel training?
Most of the time I play an online game I feel that I am in flow.
Perceived affective quality: An
1. Arousal quality
individual's perception of an
2. Sleepy quality
object's ability to change his or her
3. Pleasant quality
core affect (Zhang and Li, 2004)
4. Unpleasant quality
Perceived enjoyment: The extent
1. I find using the system to be enjoyable.
to which the activity of using compu-
2. The actual process of using the system is “unpleasant/
ters is perceived to be enjoyable in
pleasant.”
its own right, apart from any per-
3. I have fun using the system (likely/unlikely).
formance consequences that may be
anticipated (Davis et al., 1992).
Also used in Igbaria et al. (1996);
Atkinson and Kydd (1997);
 
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