Graphics Reference
In-Depth Information
How to do it...
Start Blender, go to the File menu in the left part of the main header, and select Link, or
press Ctrl + Alt + O . Then perform the following steps:
1. Browse to the directory where you store your library files. Select the blend file you
want to link the material from; for example, try the provided 9931OS_02_library.
blend file.
2.
Browse inside the blend structure, where the linkable assets are divided into
subdirectories, shown as folders named Scene , Mesh , Material , NodeTree ,
Object , and so on. Note that the various folders appear only if the corresponding
asset to be linked actually exists inside the blend file.
3.
Click on the Material subdirectory. Once inside it, select the material you want to link
(for example, Brainy_blue ) and press Enter to confirm (or click on the Link/Append
from Library button in the top-right corner), as shown in the following screenshot:
Linking assets through the Blender interface
4.
Now click on the Material datablock button on the toolbar of the Node Editor
window and select the name of the linked material—the material labeled with a
LF prefix; L is for linked and F is for fake user .
 
Search WWH ::




Custom Search