Graphics Reference
In-Depth Information
To rename a material, it's enough to click with the left mouse button on the material name
data block, type a new name, and then press Enter to confirm. This can be done in both the
Properties panel and in the Material datablock button on the toolbar of the Node Editor
window, as shown in the following screenshot:
Adding and renaming materials in the Material window
Textures:
Things are a little different for textures. In Cycles, textures are no more data blocks but
nodes, so every time we add a Texture node to a material network, it automatically gets
named according to the kind of texture we added. This means that if we add a Voronoi
Texture, the texture node is automatically named Voronoi Texture. What if we want to
rename it to avoid confusion among three or four Voronoi Texture nodes? To rename
the texture, perform the following steps:
1.
Open the 9931OS_02_interface.blend ile.
2.
Go to the Node Editor window and press Shift + A to add a Voronoi Texture node
to the material (press Shift + A and navigate to Texture | Voronoi Texture).
On the right side of the Node Editor window, there is a Properties panel with
several subpanels (press the N key if it's not already present). What interests
us now is the Node subpanel with its two slots, Name and Label.
 
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