Graphics Reference
In-Depth Information
2.
Click on the Color button, which is now labeled Sky Texture, under the Surface
tab in the Properties panel, and select the Environment Texture node to replace
it, as shown in the following screenshot:
The pink warning effect of a missing texture in the Environment Texture node of the World setting
3.
Look in the Rendered view. You'll see that the general lighting has changed to a pink
color. This is to show that the World material is now using an image texture to light
the scene, but that there is no texture yet.
4.
Click on the Open button in the World window, either under the Properties
panel or in the recently added node inside the Node Editor window. Browse to
the textures folder and load the Barce_Rooftop_C_3k.hdr image (a free,
High-dynamic-range (HDR) image licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 3.0 License from the sIBL Archive,
at http://www.hdrlabs.com/sibl/archive.html ) .
5.
To appreciate the effect, click on the little eye icon on the side of the Lamp item
in the Outliner to disable its lighting. The Spheroid is now exclusively lit by the
HDR image assigned to the World material. Actually, you can see the image as a
background in the Rendered preview. You can also rotate the viewport and watch the
background texture, pinned to the World coordinates, rotate accordingly in real time.
 
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