Graphics Reference
In-Depth Information
2.
Click on the little world icon. The material's node disappears, and the Node Editor
window is empty now because we entered the World mode. Check the little Use
Nodes box on the right of the data block to make a default world material appear.
Alternatively, go to the World window under the Properties panel and click on the
Use Nodes button under the Surface tab. This is shown in the following screenshot:
The World button to be switched in the Node Editor toolbar
Just like the materials, the default material for the World is simply made up of two nodes.
A Background node is connected to a World Output node. In the Background node, there
are two setting options: the Color box and the Strength slider. Both of them are quite self-
explanatory. Now, perform the following steps:
1.
Go to the World window under the Properties panel, and click on the little square
with a dot to the right side of the Color slot.
 
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