Graphics Reference
In-Depth Information
Be careful with this simulation because being a mesh emitting light, it can produce strange
and unrealistic effects if not carefully planned. Suppose you go to frame 62 and start the
rendering. Then you will see that the volumetric cone mesh is intersecting the Cube even
in those areas where a real light would create shadows.
See also
Since Cycles has been added to Blender, many artists have posted screenshots and tests
for almost every possible kind of material. Especially on the Blender Artists forum, you will
find a plethora of data and will discover different (and often better) ways to create the same
materials that you have seen in this Cookbook.
Now it's up to you to create new, amazing materials and renderings that no one can avoid
staring at. Blend on!
 
Search WWH ::




Custom Search