Graphics Reference
In-Depth Information
9.
Press Shift + D to duplicate the mirror Suzanne mesh, and move it to the right of
the scene, close to the original mesh.
The three Suzannes on the floor Plane in the dark
How to do it...
Let's start with the first method, based on the material:
1.
Select the original Suzanne_unwrapped mesh, which is in the middle, and click on
the New button in the Node Editor window toolbar. In the Material window, switch
the Diffuse BSDF shader with an Emission shader. Add an Image Texture node
(press Shift + A and navigate to Texture | Image Texture) and connect its Color
output to the Color input socket of the Emission node.
2.
In the Rendered Camera view, the original Suzanne mesh is emitting pink light on the
scene. Pink is the default color that Blender uses to tell us that we haven't loaded an
image texture yet.
 
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