Graphics Reference
In-Depth Information
The complete smoke network
3.
Parent all of these nodes, except the Material Output node, to a Frame. Label it
as SMOKE .
4.
Duplicate or add a new Attribute node, and in the Name field, write flame. Add an
Emission shader (press Shift + A and navigate to Shader | Emission) and connect
the Fac output to both the Strength and the Color input sockets of the Emission
shader node.
5.
Add a ColorRamp ( Shift + A | Converter | ColorRamp) and paste it between the
Attribute output and the Color input socket of the Emission node. Set the black
color stop values for R to 1.000 , G to 0.000 , and B to 0.010 . Then set the white
color stop values for R to 1.000 , G to 0.724 , and B to 0.224 . Add a new color
stop and move it to the 0.290 position. Set the color values for R to 1.000 , G to
0.280 , and B to 0.000 .
 
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