Graphics Reference
In-Depth Information
Creating a fire and smoke shader
In this recipe, we are going to see one of the most exciting effects we can obtain in Cycles—a
fire and smoke simulation effect:
The fire and smoke shader as it appears in the final rendering when assigned to the Suzanne mesh
Getting ready
Start Blender and open the 9931OS_09_fire_smoke_start.blend file, where there
is the Suzanne_unwrapped object leaning on a Plane and surrounded by five small Cubes,
a Spot lamp, the Camera, and a medium-intensity World with a Sky Texture.
1.
Go to the Render window, and under the Sampling subpanel, set the Preview
samples to 50 and the Render samples to 100 . Then go to the Dimensions
subpanel and set the End Frame to 80 . Under the Light Paths subpanel,
enable the Reflective and Refractive Caustics items.
How to do it...
Let's start by creating the smoke simulation by a shortcut:
1.
Select the Suzanne_unwrapped object, click on the Object item in the 3D viewport
toolbar to go to Quick effects, and select the Quick Smoke item. Alternatively,
press the spacebar, and in the search window, start typing Quick . Then select
the Quick Smoke item from the menu as shown in the following screenshot:
 
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